AI Insights · Timothy · January 2022
Top 5 Horror Games on Android in South Africa - Q4 2021
Explore the performance of the top 5 horror game apps on Android in South Africa during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 horror games on the Android platform in South Africa exhibited intriguing trends in downloads, revenue, and active users. Below is a detailed analysis of each app's performance based on data from Sensor Tower.
Identity V
Identity V saw a significant increase in weekly revenue, starting at $28 in late September and peaking at $148 in mid-November. By the end of December, revenue slightly decreased but remained strong at $145. The game had a consistent number of weekly active users, maintaining around 430 to 440 users, with a slight decline towards the end of the quarter.
Hello Neighbor
Hello Neighbor experienced fluctuating weekly revenue, beginning at $24 in late September and peaking at $100 in early November. Although there were ups and downs, the revenue remained above $60 towards the end of December. Weekly downloads showed a strong upward trend, starting at 556 and reaching 1.07K by the end of December. The game's weekly active users also increased steadily, starting at 2.4K and peaking at 3.7K in the last week of December.
Dead by Daylight Mobile
Dead by Daylight Mobile had a varied performance in terms of revenue, starting at $30 in late September and reaching a high of $64 by the end of December. Downloads were sporadic, with notable activity in late October (110 downloads) and late December (99 downloads). Weekly active users showed a fluctuating trend, with numbers ranging from 27 to 91 throughout the quarter.
Five Nights at Freddy's
Five Nights at Freddy's displayed consistent weekly revenue, starting at $37 in late September and peaking at $53 in mid-December. Downloads varied throughout the quarter, with a notable increase to 34 downloads in the final week of December. Active users showed a significant rise, starting at 22 and reaching 57 by the end of the quarter.
Five Nights at Freddy's 2
Five Nights at Freddy's 2 maintained a steady revenue flow, starting at $27 in late September and ending at $35 by the end of December. Weekly downloads remained relatively stable, with a peak of 20 downloads in the last week of December. Active users showed a gradual increase, peaking at 25 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.